

Standard 1: Gaming Appreciation
-The student values gaming for health, enjoyment, challenge,
self-expression, and/or social interaction.
Standard 2: Motor Skills
- The student demonstrates competency in motor skills and
movement patterns needed to perform a variety of physical activities.
·
Standard 3: Learning Concepts
- The student demonstrates understanding of movement
concepts, principles, strategies, and tactics as they apply to the learning and
performance of specific games.
standard 4: Health Promotion and Preventative Care for
Gamers
-The student will comprehend concepts related to health
promotion and preventative care in gamers as related to the following content
areas (the content areas are not listed in any particular order):
Nutrition, Injury prevention, Personal health, Mental and
emotional health, Substance abuse, misuse, abuse, and addiction
Standard 5: Access Health Information, Products, and
Services o The student will demonstrate the ability to access valid health
information and health-promoting products and services.
·
Standard 6: Self-Management
- The student will demonstrate the ability to maintain
health-enhancing behaviors and reduce health risks.
· Standard 7: Interpersonal
Communication (Personal and Social Behavior)
- The student will demonstrate the ability to use
interpersonal communication skills that respects self and others in online
gaming settings.
·
Standard 8: Influence of Culture, Media, and Technology
-The student will analyze the reciprocal influence of
eSports, culture, media, technology, and other factors.
· Standard 9: Goal-Setting
and Decision-Making Skills
- The student will demonstrate the ability to use
goal-setting and decision-making skills to enhance gaming success
· Standard 10: Active
Participation
- The student participates regularly in gaming activities.
·
Standard 11: Advocating for eSports
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